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Digital foundry project eve
Digital foundry project eve










Thus, 39% of the players in the game would prefer a playable female character. 33% of the 3% of non-binary players would prefer a female character = 1%.29% of the 74% of male players would prefer a female character = 21%.76% of the 23% of female players would prefer a female character = 17%.This implies that even in game genres with predominantly male players, players would nevertheless have a moderately-strong interest in having a playable female character.įor example, in a simplified game example with 74% male / 23% female / 3% non-binary players. 33%).Īlmost one out of three male players prefer playing female characters.Ģ9% of men prefer playing female characters, whereas only 9% of women prefer playing male characters. Notably, female players have the strongest preference for playing a character of the same gender (76%), whereas non-binary gender players-while still most likely to prefer non-binary gender characters-prefer non-binary gender characters only slightly more than female characters (38% vs. This is true for players who identify as male, female, and non-binary. Overall, players are most likely to prefer playable characters of the same gender. In a survey we ran between March 2020 and December 2020, we focused on in-game decisions collected responses from 2,956 gamers (69% male, 27% female, 4% non-binary).

DIGITAL FOUNDRY PROJECT EVE SERIES

Take a 5-minute survey and get your Gamer Motivation Profile along with personalized game recommendations.Īlongside the Gamer Motivation Profile, we run a series of optional surveys that gamers can take. You can get a more detailed description of our gamer sample here. The 12 motivations that are measured in our model were identified via statistical analysis of how gaming motivations cluster together. Over 500,000 gamers worldwide have taken this survey. The Gamer Motivation Profile is a 5-minute survey that allows gamers to get a personalized report of their gaming motivations, and see how they compare with other gamers. In the survey, we also included non-binary gender options (for both player and character gender), so we’ll explore that as well. In this article, we’ll take a look at the prevalence of players who prefer to play characters of a different gender. Apart from the “is-ought” fallacy, this line of argumentation assumes that only women want playable female characters. The introduction of playable female characters into genres/franchises that historically only had playable male characters often elicits arguments in gamer forums around the low prevalence of female gamers in that particular genre/franchise and how adding female characters is pandering to a demographic that hardly plays the game to begin with.










Digital foundry project eve